Bonus features
Crystal Charge
All wins during a game round contribute to increasing the CRYSTAL CHARGE meter. When the first half of the CRYSTAL CHARGE meter is fully charged by 25 winning symbols and there are no more cascades, the CRYSTAL CHARGE effect is activated, triggering one of the following effects:
Chain Lightning
Two corner symbols shoot out an electrical arc hitting symbols. These symbols are transformed into one of the corner symbols.
Light Beam
Light rays shoot out vertically and horizontally from a symbol on the grid. All symbols in the affected column and row are transformed to other symbols.
Crystal Warp
A symbol is selected on the grid. The selected symbol and all matching symbols are warped to other symbols.
Nova Blast
A symbol is selected on the grid and explodes. Adjacent symbols are removed from the grid in a 7-symbol diameter explosion, leaving behind a cluster of core symbols. This core consists of the same symbol.
The game continues normally after the effect, allowing the CRYSTAL CHARGE meter to charge up for more effects, possibly creating additional wins. Collect 35 winning symbols to SUPERCHARGE the CRYSTAL CHARGE Meter, activating a CRYSTAL CHARGE effect plus doubling the multiplier.
Each of Gemix 100’s 3 Worlds features unique patterns that you must complete by winning on the specified grid positions. Clear each world’s patterns to advance to the next and boost the multiplier by X5.
Miner’s World
WILD symbols drop down from the top and land on different positions in the grid, replacing the regular symbols. Up to 10 WILD symbols can appear. These WILD symbols are removed if part of a winning combination.
Princess’s World
An edge symbol is picked to act as a starting point. The symbol is turned into a WILD
symbol. The WILD symbol then spreads to adjacent symbols until it reaches one of the edge symbols of the grid. These WILD symbols are removed if part of a winning combination.
Wizard’s World
Up to 4 STICKY WILDS can appear in different positions on the grid. The STICKY WILD symbols do not drop down when symbols below are removed and are also not removed when part of any winning combination. STICKY WILDS stay for one game round or until CRYSTAL CHARGE is triggered.
For information on symbols and base game instructions, please see in-game help menu.