Free Spins
SCATTERS can land on any reels except on the one with the Permanent WILD; 3 or more trigger 10 FREE SPINS. There is no Permanent WILD during FREE SPINS. There are no SCATTERS during FREE SPINS and the feature cannot be re-triggered.
Initially the top and bottom row is blocked by the hull segments of a Pirate Hunter flagship (bottom) and a Pirate Flagship (top) in FREE SPINS. The Pirate Hunter flagship has an open gun port below each reel (5 in total), and the Pirate flagship has the same above each reel. Reloading the cannons of a flagship may randomly take 1, 2, or 3 FREE SPINS. Loaded cannons of the flagships are pushed back into the gun ports from left to right at the start of each FREE SPIN.
Broadside
In the FREE SPIN where a flagship has all 5 cannons loaded the BROADSIDE feature triggers and all 5 cannons fire simultaneously in the direction of the opposing flagship. During BROADSIDE cannonballs fired by the Pirate Hunter flagship travel up, cannonballs fired by the Pirate flagship travel down the reels. The Pirate Hunter ship and the Pirate ship are MEDIUM PAYING symbols. If the flying cannonballs of the Pirate Hunter ship encounter a MEDIUM PAYING Pirate ship symbol on a reel, the cannonball stops and sinks this ship, turning it into a Wake WILD. If cannonballs of the Pirate ship encounter a MEDIUM PAYING Pirate Hunter ship symbol on a reel, the cannonball also stops and sinks this ship, also turning it into a Wake WILD. Sinking MEDIUM PAYING ship symbols also counts toward a Pirate Hunter Team VS Pirate Team competition, where Pirate ships sunk by the Pirate Hunter flagship increases the score of the Pirate Hunter Team and Pirate Hunter ships sunk by the Pirate flagship increases the score of the Pirate Team.